Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (2024)

3.21.1 Patch Notes

This patch contains some improvements to the Towering Titans and Ever-Extending Evolution challenges alongside some other general improvements and a number of bug fixes.

Improvements

  • The "Defeat 100 Rare Crucible Monsters" and "Defeat 50 Unique Crucible Monsters" conditions for the Towering Titans challenge no long require the Forge of the Titans area to be level 84. The other two conditions for this challenge still require an area level of 84.
  • Updated the Ever-Extending Evolution challenge to have "Crucible Passive Skill Tree with at least 11 Skills" as an outcome that awards credit (previously 13 skills).
  • The Ever-Extending Evolution challenge now considers a Crucible Passive Skill Tree to be "fully allocated" if the allocation path reaches an end.
  • "Map Complete" now displays on the screen overlay when you have defeated the boss(es) in that Map.
  • The Cycling Damage Reduction monster modifier now grants 80% reduced damage taken from elements other than the active one (previously 90% reduced).
  • Metallon, Banisher of Darkness now spawns fewer total lightning totems, and won't spawn totems when standing near existing totems.
  • The Maximum Quality implicit found on Apex Cleavers is no longer affected by implicit modifier effect from Crucible Passive Skill Trees.
  • Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
  • The vendor recipe for upgrading Scarabs no longer takes priority over the recipe that provides a random Scarab of a different type than the one vendored.
  • Instant skills bound to left-click now behave the same as when "Move only" is bound to left-click, for the purposes of movement and interactions. This fixes an issue where your character could move to un-intended locations when moving with an instant skill bound to left-click.
  • The Forged Slithering Snake can now be desecrated.
  • You can now unallocate Crucible Passive Skills in the Crucible Forge UI when using Controller Input Mode.
  • Updated the Atlas and Pantheon panel to clarify any bosses of the Lighthouse Map can be captured to upgrade the Soul of Solaris Pantheon Power.
  • Updated the description on Bubonic Trail to clarify it only affects the Reservation Efficiency of Skills.
  • Clarified the wording of Cast when Damage Taken Support to explicitly state that only damage from hits is tracked. This is not a functional change.

Bug Fixes

  • Fixed a bug where the Staff Passive Skill Mastery that provides 30% increased Defences while wielding a Staff was applying twice to Armour and Evasion Rating.
  • Fixed a bug where gaining Adrenaline through the Stun Passive Skill Mastery did not remove all Ailments when you also had the First to Strike, Last to Fall Champion Ascendancy Passive Skill allocated.
  • Fixed a bug where Pinpoint Support could modify the number of projectiles for Fireball and Rolling Magma when you had the Crucible Passive Skill allocated which ignored modifiers to number of projectiles for these skills.
  • Fixed a bug where it wasn't possible to gain Infusion after channelling if the required channelling time on Infused Channelling Support was lowered to or below zero.
  • Fixed a bug where the Crucible Passive Skill Tree modifier that causes Buffs on you to expire faster was applying to Flasks.
  • Fixed some instances where monsters could become stuck in the Crucible Forge.
  • Fixed various cases where UI elements could display on top of the Crucible Forge UI.
  • Fixed a bug where some skills that aren't blockable, such as The Searing Exarch's rolling meteor skill, could be blocked if you had negative spell block chance.
  • Fixed a bug where Breachstone Map Crafting options that ordinarily can only be obtained from It That Fled on Research duty could by granted upon completing a Map with the Shaping the Skies Atlas Notable Passive allocated.
  • Fixed a bug where Exsanguinate's visuals were invisible when triggered from your Triggerbots.
  • Fixed a bug with the interaction between The Agnostic Keystone Passive Skill and the "You count as Full Life while at 90% of maximum Life or above" Passive Skill Mastery that would cause you to recover Life when above 90% when affected by things such as Blood Rage.
  • Fixed a bug where Energy Shield recharge rate from the Wicked Ward Keystone Passive Skill was not applying to Life Recharge when allocated in combination with the Eternal Youth Keystone Passive Skill.
  • Fixed a bug where Map modifiers which provide a chance for an area to contain additional Shrines, Essence Monoliths, Tormented Spirits and Rogue Exiles were not working correctly.
  • Fixed a bug where the Crucible Passive Tree skill "Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash" did not work when on El'Abin's Visage Unique Helmet.
  • Fixed a bug where the Crucible Passive Skill "Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random" would stack additively instead of multiplicatively when dual-wielding two of The Redblade Unique Swords.
  • Fixed a bug where the Crucible Passive Skill "100% more Frozen Legion and General's Cry Cooldown Recovery Rate" would stack additively instead of multiplicatively when dual-wielding two of The Redblade Unique Swords.
  • Fixed a bug where the beams fired across the arena in the Uhtred, Covetous Traitor boss fight were not dealing damage.
  • Fixed a bug where destroyed Harvest plots in The Sacred Grove had blocking.
  • Fixed a bug where Gravicius on Transportation duty was not providing any Divination Cards from Safehouse chests at Rank 2.
  • Fixed a bug where Oil Extractors could destroy an Anointed Item that had a Skin Transfer applied to it.
  • Fixed a bug where Delve area modifiers were not showing in the screen overlay.
  • Fixed a bug where a few gems offered for purchase by Lily Roth were not ordered properly.
  • Fixed a bug where it was possible to have more captured beasts in your Menagerie than intended.
  • Fixed a bug that allowed characters with the Chaos Inoculation Keystone Passive Skill to benefit from the Pain Attunement Keystone.
  • Fixed a bug in Lockstep where you would not alternate between your main and off-hand weapons when dual-wielding the Poet's Pen Unique Wand with Triggerbots summoned.
  • Fixed a bug where Commandment of Flames and Commandment of the Tempest were not triggered from your Triggerbots location if you had Perfect Crime allocated.
  • Fixed a bug where spectred versions of Forged Necromancers could not use their skills.
  • Fixed a bug where the Taunt skill used by Decoy Totem had a cooldown.
  • Fixed a bug where it was not possible to add a modifier to an item through Beastcrafting if the items prefixes or suffixes could not be changed.
  • Fixed a bug where Armour, Energy Shield and Evasion modifier tags were not displayed on relevant modifiers.
  • Fixed a bug that allowed Unique Synthesised Maps to generate at varying Map Tiers, they now always generate with a Map Tier of 11. This does not change the respective Monster Level for these Unique Maps.
  • Fixed a bug that caused Molten Burst projectiles, from the Ngamahu's Flame Unique to not return correctly if you had a source of projectile returning.
  • Fixed a bug where Molten Burst projectiles, from the Ngamahu's Flame Unique, would only deal damage when returning to you if you had a source of projectile returning.
  • Fixed a bug with the "This Spell's Cast Time is added to its cooldown if triggered" stat not working correctly with Hexblast.
  • Fixed a bug where Crimson Township and Defiled Cathedral Maps could fail to generate if they contained a Blight encounter.
  • Fixed a bug where monsters spawned in areas affected by Kirac's Memory of the Pantheon could be affected by the same Pantheon modifier twice.
  • Fixed a bug where Tukohama's Protection Totems could not be cursed during The Maven's Crucible encounters.
  • Fixed a bug where the crafting recipe interactable in the Flooded Mine Map could sometimes be unreachable.
  • Fixed a bug where the "Propagate Weapon Effect to Offhand" option was affecting Weapon Skins.
  • Fixed a bug with Stance skills showing the wrong surge effect when using Lockstep.
  • Fixed a bug where the Tempest Shield buff icon was not hidden with the "Show Aura Icon" setting un-checked.
  • Fixed a visual bug that could occur when using Reap on top of the traps of some monsters.
  • Fixed a bug where the phasing effect from the Sunprism Enchanter's Ring was not working in hideouts.
  • Fixed a bug where the glow from the Victorious Body Armour microtransaction could disappear.
  • Fixed a bug with the visuals of the Harlequin Portal Effect microtransaction.
  • Fixed some visual bugs with the effects of some skills and skill effect microtransactions.
  • Fixed an instance crash.
  • Fixed 5 client crashes.

Has any exile really been far even as decided to use even go want to do look more like?

Last bumped on May 3, 2023, 11:53:54 PM

Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (1)

Posted by
Kieren_GGG
on May 3, 2023, 7:30:19 PM

Grinding Gear Games

yay

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Posted by
iorganic
on May 3, 2023, 7:30:28 PM

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ok why though

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Posted by
Hamza12345PoE
on May 3, 2023, 7:30:34 PM

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nice

Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (15)

Posted by
rakis
on May 3, 2023, 7:30:42 PM

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Quote this Post

POGGERS

Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (29)

Posted by
Endofgreen15
on May 3, 2023, 7:30:46 PM

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RIP TRAP TOTEM

IGN:skydog

Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (32)

Posted by
Skydogg5555
on May 3, 2023, 7:31:15 PM

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POG

Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (39)

Posted by
Shadows_Of_Ruin
on May 3, 2023, 7:31:16 PM

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Wow a patch mid league. thought hope was abandoned.

Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (53)

Posted by
kevagain
on May 3, 2023, 7:31:25 PM

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ok...

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Posted by
Rinzlow
on May 3, 2023, 7:31:36 PM

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1mo of people playing standard and trading for a crucible tree to then ignore the mechanic the rest of the league...

And these are the notes.

Oh well I guess.

Legacy IGN: Tonstaz

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Posted by
Tonst3r
on May 3, 2023, 7:32:40 PM

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Patch Notes - 3.21.1 Patch Notes - Forum - Path of Exile (2024)

FAQs

What is the latest Poe version? ›

Update - Path of Exile: Lake of Kalandra will launch on August 19th (PDT) for PC and Mac, and on August 24th for Xbox and PlayStation. Grinding Gear Games have confirmed a release window for Path of Exile 3.19 update, which is set to release in August 2022.

When can I download Poe patch? ›

The Crucible expansion is set to release on April 7th at 10 am PDT. This is the time when the realm goes down, and patching begins shortly after.

What is PoE+ vs PoE ++ vs PoE? ›

PoE vs PoE+ vs PoE++ - Know the Real Difference

One of the major differences between PoE, PoE+, and PoE++ switches is the IEEE standards. A PoE switch is designed as per 802.3af, PoE+ as per 802.3at, and PoE++ as per 802.3bt. Next, Ethernet cabling is an important consideration when differentiating these switches.

What is the longest PoE run? ›

PoE's transmission distance is limited to 100 meters (about 328 feet), which often proves ineffective for the needs of many potential users. The problem with short transmission distances doesn't arise with the powered cable itself. An Ethernet cable can transmit power much further than 100 meters.

Is Path of Exile 2 out? ›

Path Of Exile 2 is expected at some point in 2023, but that's the closest we have to a release date right now. However, Grinding Gear Games have promised a more substantive status update at their Exilecon in July this year.

Can you pass PoE through a patch panel? ›

Also note that a PoE device must connect directly to a PoE power sender with no active device, such as a non-PoE switch, in between. But a PoE connection works through a patch panel or a network coupler.

Does patch panel affect PoE? ›

The patch panel can be in between the PoE Switch and the PoE Powered device. The patch panel only acts as a connector for the 2 wires and helps you manage all the potential cable mess.

Is PoE always 24v? ›

Normally, 802.3 af/at/bt PoE voltage will always be 44 to 57 volts DC. A passive PoE injector, however, adopts PoE technology that does not conform to the 802.3af, 802.3at, or 802.3bt standard. Passive PoE devices usually run on 18 to 48 volts DC.

Is PoE ++ worth it? ›

If you have a small network, upgrading your system from PoE to PoE+ or even the latest PoE++ shouldn't be a problem. Even if you don't plan to make a fully decked-out smart home, just the future-proofing aspect of an updated network will be worth the upgrade.

Is PoE slower than Ethernet? ›

Do PoE Switches Slow Down Speed? The answer is no. From the theoretical perspective, supplying power on the network cable will not affect the transmission speed of Ethernet network signal.

What is the fastest build in PoE? ›

Kinetic Blast/Barrage. Pathfinder/Ranger build. Kinetic Blast Pathfinder is one of the fastest builds in the game, clearing whole screens with Kinetic Blast and Herald of Ice Explosions. Barrage scales very well with additional projectiles, so investing into Dying Sun will help you melt bosses within seconds.

What is max PoE speed? ›

Data speed.

PoE can now deliver data at 1 gigabit per second (Gbps) -- 10/100/1,000 megabits per second -- using Cat5 and Cat6 cables. The IEEE 802.3bz PoE standard delivers speeds of 2.5 Gbps to 5 Gbps over 100 meters (m).

What is limit max PoE? ›

IEEE 802.3af is also known as standard PoE with supply voltage of 44-57V, and supply current of 10-350mA. In this standard, the maximum power output of a port is limited to 15.4W.

Will PoE 2 be free? ›

While it was originally set to release in 2021, the team behind Path of Exile 2 is looking more realistically at an early 2022 launch date. It will be free-to-play just like its predecessor, and the only microtransactions available for purchase are entirely cosmetic.

Which is better Diablo 3 or Path of Exile? ›

The gameplay of Path of Exile is enhanced than Diablo 3 because Every class in PoE has a unique playable character with a signature ability and combat system. In short, PoE is good at graphics, but the gameplay is a little complex significantly for the new players.

What is the best class in Path of Exile? ›

The Elementalist is among the best single damage classes in the Path of Exile, especially if the player uses the Elemental Hit Slayer build. One of the reasons it's a great solo build is that it uses Elemental Hit, a skill that randomly uses an element (Fire, Cold, and Lightning) to deal a massive amount of damage.

Can PoE power a TV? ›

Working from the ground up (another engineer joke!), PoE means putting electricity onto an ethernet cable along with a data signal. You can use that electricity to power all kinds of things: cameras, lights, wifi access points, iPads, phones, TV's, computers, media players, Raspberry Pi's.

Does PoE need all 8 wires? ›

How does PoE Work? A network data cable does not require all 8 wires contained in the cable for a data connection. So, an unused pair of wires are used to carry the Direct Current (DC) voltage to the end device.

Is PoE safe in walls? ›

In a nutshell, the answer is YES. PoE is safe.

What are the disadvantages of patch panels? ›

There are really only minor disadvantages associated with patch panels. Creating a mess: Without the right patch cable management plan, you can end up with a messy nest of cables emerging from your patch panel.

What are the negatives of PoE? ›

The quality of the network cable is high, and the transmission distance is limited. Reminder: Note that for safety, it is recommended to use a standard POE camera!

Can PoE ports go bad? ›

If the 'Local Area Connection' says "Network Cable Unplugged", the PoE is bad and needs to be replaced.

What is the latest PoE standard? ›

To meet the demand for higher power, the IEEE released a new PoE standard at the end of 2018, to significantly increase capacity. IEEE 802.3bt allows for up to 60 W to 100 W of power at the source by providing power over four pairs of wires (compared to the previous technology's ability to power over just two pairs).

What date is 3.18 PoE? ›

PoE Sentinel End Date
ServerEnd Time
PC and MacAugust 16, 2022
Console(Xbox and PlayStation)August 24, 2022
Aug 16, 2022

What is the current PoE standard? ›

IEEE 802.3af is also known as standard PoE with supply voltage of 44-57V, and supply current of 10-350mA.

What time is PoE 3.21 coming out? ›

The PoE 3.21 release date is slated for Friday 7th April 2023, the developers have confirmed.

Which class is best PoE? ›

The Elementalist is among the best single damage classes in the Path of Exile, especially if the player uses the Elemental Hit Slayer build. One of the reasons it's a great solo build is that it uses Elemental Hit, a skill that randomly uses an element (Fire, Cold, and Lightning) to deal a massive amount of damage.

What is the maximum power in PoE? ›

A PoE PSE provides a maximum of 15.4 watts of power at 48vDC.

What is the highest PoE? ›

Type 4 (another designation is high-power PoE) offers the highest power capabilities, potentially up to 100 W of DC power (71.3 W to each device), and can support flat screens and laptops.

Will there be Poe 2? ›

Path Of Exile 2 is expected at some point in 2023, but that's the closest we have to a release date right now. However, Grinding Gear Games have promised a more substantive status update at their Exilecon in July this year.

Is Poe 2 coming out? ›

The release date of PoE 2 is 2024.

In 2021, GGG expects to reveal much more about Path of Exile 2(initially referred to as Path of Exile 4.0) and Path of Exile Mobile. However, the release date of Path of Exile 2 is still unknown. Exilecon reveals PoE 2 Beta timeline. The release date of Path of Exile 2.

How many hours to get level 100 PoE? ›

The XP of Level 100 is 4,250,334,444. You need 300+ maps just to get from 99 to 100. When we are going 100 million XP/hour at level 99, it takes about 42.5 hours.

Is 802.3 AF 24V or 48V? ›

48V PoE (Power over Ethernet) is also known as 802.3af and 802.3at (PoE+) is the most common voltage. Some devices from manufacturers like Ubiquiti require 24V PoE.

What is the difference between PoE and PoE+ standard? ›

The main difference between PoE (IEEE 802.3af standard) and PoE+ (802.3at) is the quantity of power delivered. PoE can provide 15.4 watts over Cat5 cables, while PoE+ can supply up to 30W over Cat5 cables, with 25.5W available to devices.

How many watts is 802.3 at PoE+? ›

802.3at (PoE+)

802.3at was developed, providing up to 25.5 Watts of power to the PD.

How many hours to beat PoE? ›

When focusing on the main objectives, Path of Exile is about 29 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 590 Hours to obtain 100% completion.

How to get to level 90 PoE? ›

Fastest Way to Level 90-100(90+ leveling)
  1. Not dying is sort of a prerequisite. In default leagues, loss of experience is incurred upon death. ...
  2. Build a very powerful character. ...
  3. Roll maps. ...
  4. Play more. ...
  5. Farm in higher tier maps. ...
  6. Speed is king. ...
  7. Set a level 100 goal.

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